Systematic exploration of various creative directions helped to identify the best market positioning for a new game
of creatives performed well across video and statics
Goodgame Studios is a leading developer and publisher of free-to-play games. The company tasked AppAgent with finding the right communication angle for Sunshine Island–a new farming game set in an exotic location.
Create the very first batch of user acquisition (UA) assets for a new farming title. This encompasses UA creatives and fleshing out the app store content. The goal is to understand which elements of the game should be highlighted and built upon for marketing campaigns starting with the global launch.
The team began by defining four main player motivators: mastery, management, expression, and social. For each motivator, AppAgent’s Creative Strategist developed three different creative directions, which were then shortlisted down to five that went into production. Directions included bartering & collaboration, village upgrades, and diversity & culture.
The creative production entailed both user acquisition and store assets to ensure a consistent user experience. This approach enabled us to track and evaluate the most effective user engagement processes, ultimately leading to insights on user retention and, further down the funnel, monetization metrics.
We primarily used static banners to uncover quick insights about what creative directions resonate best with the target audience at a low cost. With the insights we gained, we incorporated the successful creative approaches into video ads. These strategies allowed us to effectively blend narrative elements and game mechanics, which helped grab users’ attention and assess their readiness for the game. When tested, this combination yielded strong results at both the top and bottom of the funnel.
AppAgent’s Creative Team and the client’s user acquisition team gradually narrowed down the best-performing creative directions and ads. This iterative process continued until a well-defined positioning and communication strategy emerged, just in time for the game’s global launch.
“We produced an extensive portfolio of over 30 original user acquisition
creatives, along with 5 sets of store assets that were localized to cater to the languages of our primary target markets. These creative assets underwent rigorous testing, after which we concluded that 28% of the video ads emerged as high performers.
Additionally, 43% of the static assets also achieved high-performing status, demonstrating their effectiveness in conveying our messaging and attracting users.”