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Leap Motion might not be the hottest new device anymore, but it’s still one of the coolest. With no controllers or wearables, it tracks your fingers in 3D space – letting you interact with digital worlds using just your hands.
When the Airspace store launched in 2013, it was a playground for creative developers. And even now, these early Leap Motion games show how fun and immersive motion-controlled gaming can be.
We at Flow joined the developer program early and got to test dozens of apps and games in beta for free. Some were rough. A few were brilliant.
Here are three Leap Motion games we still love – and why they’re worth playing today.
1. Dropchord – get Red Bull and vodka before
Huge media coverage and a big brand behind it – that’s Dropchord from Tim Schafer’s Double Fine. This music-based puzzle video game by “the most talented and bearded video game development team” was made exclusively for the Leap Motion Controller. It is evident that Tim’s guys have previous experience with Kinect games (e.g. Kinect Party) and created a fun experience full of beats, psychedelic visuals, and crazy hand movements.
Why it’s awesome:
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Feels like a mix of Beat Saber and Rez with your fingers
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Built from the ground up for Leap Motion (not a port)
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A rare example of polish and style in early motion games
Try it if you like:
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Rhythm games
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Reactive visuals
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Techno workouts for your wrists
🖥️ System note: Works best on Windows 10 with legacy Leap Motion SDK
2. Vitrun Air – like Dark Nebula in 3D
If you played iOS games back in 2010, you probably remember Dark Nebula, where you controlled a rolling ball in a labyrinth. Vitrun Air has the same deep atmosphere, is in 3D and the ball is controlled with your hand movements. 18 training circuits are time-limited and you have to look for shortcuts to complete each level in time. Spanish Evasion Games figured out easy tutorials and stable controls which isn’t as common as it should be in the Airspace store.
Why it’s awesome:
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Simple controls that actually work with hand tracking
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Feels immersive without being overwhelming
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A rare Leap Motion game that blends challenge with chill
Try it if you like:
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Marble Madness, Dark Nebula, or balance games
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Puzzle-platformers
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Time trials with motion input
3. Froggle – catfish is coming!
Froggle reminds me of other iOS games Doodle Jump and Super Rope. A frog is controlled by your hand and with 4 simple gestures jumps from lily pad to lily pad. By moving your hand left or right you select the way and try to collect as many glow bugs as possible. If you miss lily pads, a catfish devours cute “froggie”. This endless runner with nice visual stylization is definitely one of the first games you should play with your new Leap Motion Controller.
Why it’s awesome:
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Perfectly tuned for casual play and kids
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Fast setup, fast fun
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Endearing art style and surprisingly addictive
Try it if you like:
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Doodle Jump or Crossy Road
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Gesture-based mobile games
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Low-pressure gameplay with some laughs
How These Games Showcase Leap Motion’s Potential
Each of these games demonstrates a different aspect of what Leap Motion does well:
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Dropchord: Rhythm and precision with fingertip control
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Vitrun Air: Hovering + tilting for motion-based puzzles
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Froggle: Gesture-based jumping for endless fun
These aren’t just fun — they’re proof that great design can make gesture-based gaming work without VR or gloves.
Bonus Picks: More Leap Motion Games to Explore
Looking to expand your collection? Here are a few more titles worth checking out:
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Kyoto: A peaceful, meditative interactive art experience
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Block 54: Jenga-style block balancing with real-time physics
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Boom Ball: A spatial pong-style game with gesture deflection
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Planetarium: Orbit and explore planets with gravity-based motion
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Cat Explorer: Yes, you’re a cat. Use your paws.
Final Thoughts
Back when the Airspace store launched, there were nearly 100 Leap Motion apps. Many felt experimental — but a few, like these three, were genuinely fun and cleverly built.
If you just rediscovered your Leap Motion or are trying it out for the first time in 2025, these are the games that still hold up. And if you’re a developer, they’re great references for designing intuitive motion-controlled interactions.